Events

Event Categories for 2019/2020.

Please click on each event for more information or go to
https://www.soinc.org  ( Div B events )
* denotes build events

LIFE, PERSONAL & SOCIAL SCIENCE

 

Anatomy & Physiology

Participants will be assessed on their understanding of the anatomy and physiology for the human Integumentary, Skeletal, and Muscular systems.

Disease Detectives 

Students will use their investigative skills in the scientific study of disease, injury, health, and disability in populations or groups of people.

Ornithology

Participants will be assessed on their knowledge of North American birds.

Heredity

Students will identify various specimens of amphibians and reptiles.

Water Quality

Participants will be assessed on their understanding and evaluation of marine and estuary aquatic environments.

 

 

EARTH & SPACE SCIENCE

Dynamic Planet

Teams will complete tasks related to physical and geological oceanography.

Fossils

Teams identify and classify fossils and demonstrate their knowledge of ancient life by completing tasks related to interpretation of past environments and ecosystems, adaptations and evolutionary relationships, and use of fossils in dating and correlating rock units.

Meteorology

This event emphasizes understanding of basic meteorological principles associated with severe weather with emphasis on analysis and interpretation of meteorological data, graphs, charts, and images.

Road Scholar

Teams will answer interpretive questions that may use one or more state highway maps, USGS topographic maps, Internet-generated maps, a road atlas or satellite/aerial images.

Reach for the Stars

Students will demonstrate an understanding of the properties and evolution of stars and galaxies as well as their observation using different portions of electromagnetic spectrum (e.g. Radio, Infrared, Visible, Ultraviolet, X-Ray and Gamma Ray).

 

PHYSICAL SCIENCE & CHEMISTRY

Circuit Lab

Participants must complete tasks and answer questions about electricity and magnetism.

Crime Busters

Given a scenario, a collection of evidence, and possible suspects, students will perform a series of tests that along with other evidence will be used to solve a crime.

Density Lab

Participants compete in activities and answer questions about mass, density, number density, area density, concentration, pressure and buoyancy.

Food Science

Participants will answer questions on food chemistry with a focus on fermentation and pickling. In addition, participants will build a salinometer/hydrometer capable of measuring salt compositions between 1-10% (mass/volume)

Machines

Teams will complete a written test on simple and compound machine concepts and construct a lever-based measuring device prior to the tournament to determine the ratio between two masses.

 


TECHNOLOGY & ENGINEERING DESIGN

Boomilever *

Teams will design and build a Boomilever meeting requirements specified in the rules supporting a minimum load and to achieve the highest structural efficiency.

Elastic Launched Glider *

Prior to the tournament teams design, construct, and test elastic launched gliders to achieve the maximum time aloft

Roller Coaster *

Prior to the competition, participants design, build, test, and document a Rube Goldberg-like Device that completes required Start and Final Actions through a series of specified actions.

Mousetrap Vehicle *

Teams design, build, and test one Vehicle using one mousetrap as its sole means of propulsion to reach a target as quickly and accurately as possible.

 


INQUIRY & NATURE OF SCIENCE

Codebusters

Teams will cryptanalyse and decode encrypted messages using cryptanalysis techniques for historical and modern advanced ciphers.

Experimental Design

Given a set of unknown objects, teams will design, conduct, analyze and writeup an experiment.

Ping-Pong Parachute *

Prior to the tournament, teams will design, build, and bring up to two bottle rockets to the tournament to launch a ping pong ball attached to a parachute to stay aloft for the greatest amount of time.

Write It Do It

One student will write a description of an object and how to build it, and then the other student will attempt to construct the object from this description.